Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
UnityEngine.Rendering.RenderPipelineManager:CleanupRenderPipeline ()
Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I have no idea why I’m getting these errors or how to fix them. I’m relying on realtime global illumination and dont use baked lighting. Any ideas?
It happened after I tried using APV’s and now is still there even though I’ve removed all volumes and references to APV in my project. And unity crashes when generating light now, even if it’s just on realtime lighting only.
Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I cannot run the scene because ist pauses with this error
I am now having this issue as well after installing a plugin that had baked turned on. After turning it off this is a constant error. Any solutions? It is really frustrating and I can’t seem to get rid of it.
Hey! I was able to get rid of this by turning off Probe Volume settings from HDRP settings file (make sure to turn if off in all the places it’s on, there are several). Then the problem seemed isolated to one map. So I copied all the gameobjects, created a new scene, pasted the gameobjects, and the error was gone (maybe there was still some reference to APV in the old map somewhere…)
Additional bake inputs will not be processed. Please make sure to enable Baked Global Illumination and select Progressive as the Lightmapper before generating lighting.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
i have also this error unity is crash again and again anyone have solution of this error