Do you know how to render Fuse eyelashes properly in Unity? With the standard shader, they look good using the fade setting, but they basically glow in the dark, something to do with how Unity render non-opaque objects or something idk, maybe it can’t receive shadows? With cutout, it stops them from standing out in dark areas, but the opacity shape isn’t rendered quite right.
I’ve had similar frustration. I use cutout if I’m not too close, Fade when the camera can see detail – and (too often) I have to make a new material just for the lashes (with no specularity and albedo color set to black)….
Ultimately imo it’s something you might have to replace to get better detail… Maybe I will try making some “false eyelashes” that attach like clothing….