Is there a way to get some additional info from NavMeshPath class? Like movement cost (we have remaining distance, that, as far, as I know, does not work with NavMeshLink). Also, why is there a warning for cost lower, than 1? Like I have portals, that should have zero cost for immediate teleportation. Wierd. Is there a way to detect if NavMeshPath corner is on NavMeshLink? I need to calculate the path regarding NavMeshLinks (since it’s about teleportation).
It shouldn’t be hard to make those public, so I hope, this will happen soon.