Additional joystick axes

Hi,

I’m new to Unity and learning how to script in it. I was somewhat stuck on this issue as well and wanted to confirm something about this topic so I understand better:
For something like a local, 4-player game which uses joystick control, I have to create the input axes for joysticks 2, 3 and 4 if I want those to be used?
In other words the default Input Manager only maps controls for a single Joystick, is that right?

Thanks in advance for the help!

Hi, welcome to the forum!

By default, input axes are only configured for a single player, so one joystick is mapped to the WASD/arrow keys. You need to add your own axes in order to use additional joysticks - just set the JoyNum value to be different for each axis.

how to add new axes then?

got it thanks :slight_smile: