I have simple side scrolling platform where player can shoot in 360 degrees. I would like to have 4 simple animation to start (Idle, Walk, Aim Up, and Aim Down).
I would like to additively blend in the aim up and and down onto the idol of walk animation. I would sample the aiming animations at different point depending on the angle of aiming.
My problem is that I’m not sure if I should tell the artists to make the feet in the aiming posing the same as the Idol animation or to leave the feet in the T-Pose position. Any ideas?
I did this for my game. What I had to do:
base animation: do the animation.
each additive direction: the first frame is a copy of the first frame of the base animation, the last frame is the maximum aim. Everything that doesn’t need to move does not move at all. Reason being is that any movement of a bone is what is added to the base animation, so you don’t want anything to move that doesn’t need to move.
When getting the animations to work with the code, you need to make it so the additive animations do not play (set the playing speed to 0), and set their wrap mode to ClampForever.
Thanks for you help. I’ll pass on the info to the artists and hope it works for me.