Can a render texture applied to a GUITexture be additive.
You could make a GUI camera looking at an object with an additive material applied if you didn’t feel like writing your own shader (perhaps a flat object if you’re looking at doing some sort of graphical overlay).
yes,
I did something like this for a project a little while back.
I think you need to remove a line of code in the shader though to make it work, but i was using particles…
I used the additive particle shader
Category {
Tags { "Queue" = "Transparent" }
Blend SrcAlpha One
AlphaTest Greater .01
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
I think i removed the ‘base’ line, or something like that from the additive particle shader, and it worked.