This tool allow you from converting any level into a sequence of additively loaded levels through drawing regions inside the scene with settings in the inspector showing each level to be generated and not that only it gives you a detailed report about each one of them including the number of objects, distance, the total uncompressed size of the level, even you can set selected objects to be streamed out when a new level is loaded and works with both Pro and Free versions. Imagine being able to start playing a 2MB Level starting from 100Kb and while playing it will be additively loading, this is very important when submitting to portals that requires the game to start playing at a certain size and even when you want to deploy a game for the web playe
I’m pretty sure that u3d.as is the asset store web preview URL. In fact I’m almost certain because everyone else posting “asset store” links all begin in u3d.as
Of course it’s legit But admittedly if one never visited the asset store or browsed this asset store subforum it could seem like from a third party… not the case, moving on.
@Taslaq Your youtube link is non-clickable. Could you correct that?
I think it looks like it could be useful, I would even consider buying it but it would be nice if there was a little more in depth information or a more detailed video.
Frankly, additive level loading is pretty basic, but I guess a wrapper around it is nice. What would really be popular is if it would cleanly do subtractive unloads. Subtractive unloading is something I would like in Unity 4, so a manager wouldn’t be needed to track things for removal.
Still, I could see this being handy for some folks.
I will post a more detailed video about it soon but however it has unloading functionality as well and a visual way of doing additive loading with intense reporting about the size, time to load and number of objects for each level as well as it is as easy as drawing circles.