Additive particle effects on light backgrounds

Some particle effects that use an additive material look bad when the background behind them is light. This is particularly true for things like fire, which almost always have an additive material, rather than, say, an alpha blended one.

What’s the best way of making this look better.

By “bad” do you mean too bright / whited out? If so, your options are:

  1. lower the intensity of all the lights in the scene so things are less bright overall
  2. Use Bloom on your camera so that really bright things are more obviously bright
  3. Use linear color mode and HDR camera mode and a Tonemapper to handle a larger range of brightness

Yeah, it basically looks too whited out. I’ll have to try out your suggestions.

Changing the tint color made things better for me.