Some particle effects that use an additive material look bad when the background behind them is light. This is particularly true for things like fire, which almost always have an additive material, rather than, say, an alpha blended one.
What’s the best way of making this look better.
By “bad” do you mean too bright / whited out? If so, your options are:
Yeah, it basically looks too whited out. I’ll have to try out your suggestions.
Changing the tint color made things better for me.