Additive Shader: Color looks so washed out

Hello,

I want to create a laser for my mobile game with a line renderer. For the material I used Mobile/Particles/Additive cause it gives a nice glow effect.

I want a red laser and my texture is indeed very reddish:

The final result in Unity looks very yellow and washed out though:

It has the glow effect, but I barerly see any red.

Actually I don’t understand why its that transparent. As you can see in the texture there is a big red rectangle around the white line (with 0 alpha) and I can’t see that red rectangle at all in the final rendering.

Does anyone understand whats going on here and/or has an idea how I can make my laser red?

Additive here literally means adding the color of the particle to the color that has been previously rendered.

If you’re over a background of light grey (RGB 0.5, 0.5, 0.5) and add solid red (RGB 1.0, 0.0, 0.0) you get RGB 1.5, 0.5, 0.5, which gets clamped to display value of RGB 1.0, 0.5, 0.5, or a light pink.

You want Particles/Alpha Blended

You were completely right. I was able to kinda achieve the effect with your suggested Particles/Alpha Blended shader. Thank you!