AddMixingTransform does not work

I’ve tried using AddMixingTransform to have certain animations only work on certain bones, but it doesn’t work.
I’ve applied addMixingTransform to an animation, in the awake function, but the animation still plays for every bone.

My animations are all imported with “Store in Root” as the generation method, I tried changing this to “Store in Nodes” but when I do that, the animation is no longer available on the model [i.e., when I select the character, the character@animation name that has been set to “store in root” is no longer available. I tried changing the man object to “Store in Nodes” but this made no difference].

komatii

I don’t think ‘Store in Root’ has anything to do with whether or not MixingTransforms work. We always use ‘Store in Root’ and mixing transforms have always worked fine for us.

Perhaps you are simply misunderstanding the mechanics of the AddMixingTransform function (it can be a bit confusing to work with). Can you post the code that sets your mixing transforms?

Tom