I’ve tried using AddMixingTransform to have certain animations only work on certain bones, but it doesn’t work.
I’ve applied addMixingTransform to an animation, in the awake function, but the animation still plays for every bone.
My animations are all imported with “Store in Root” as the generation method, I tried changing this to “Store in Nodes” but when I do that, the animation is no longer available on the model [i.e., when I select the character, the character@animation name that has been set to “store in root” is no longer available. I tried changing the man object to “Store in Nodes” but this made no difference].
komatii