Is it possible to get the speed from:
//
rigidbody.drag = drag;
rigidbody.angularDrag = Adrag;
rigidbody.mass = mass;
if (Throttle !=0){
rigidbody.AddRelativeForce (0,0,-1*(acc*(maxVelocity*Throttle)));
}
//
and display it?
Is it possible to get the speed from:
//
rigidbody.drag = drag;
rigidbody.angularDrag = Adrag;
rigidbody.mass = mass;
if (Throttle !=0){
rigidbody.AddRelativeForce (0,0,-1*(acc*(maxVelocity*Throttle)));
}
//
and display it?
rigidbody.velocity
–Eric