Addressable Analyze Null References and fails when trying to analyze selected rules

Console Output:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.AddressableAssets.GUI.AssetSettingsAnalyzeTreeView.BuildResults (UnityEditor.IMGUI.Controls.TreeViewItem root, System.Collections.Generic.List1[T] ruleResults) (at Library/PackageCache/com.unity.addressables@1.19.13/Editor/GUI/AssetSettingsAnalyzeTreeView.cs:292) UnityEditor.AddressableAssets.GUI.AssetSettingsAnalyzeTreeView.<RunAllSelectedRules>b__4_0 (UnityEditor.AddressableAssets.GUI.AnalyzeRuleContainerTreeViewItem ruleContainer) (at Library/PackageCache/com.unity.addressables@1.19.13/Editor/GUI/AssetSettingsAnalyzeTreeView.cs:73) UnityEditor.AddressableAssets.GUI.AssetSettingsAnalyzeTreeView.PerformActionForEntireRuleSelection (System.Action1[T] action) (at Library/PackageCache/com.unity.addressables@1.19.13/Editor/GUI/AssetSettingsAnalyzeTreeView.cs:62)
UnityEditor.AddressableAssets.GUI.AssetSettingsAnalyzeTreeView.RunAllSelectedRules () (at Library/PackageCache/com.unity.addressables@1.19.13/Editor/GUI/AssetSettingsAnalyzeTreeView.cs:69)
UnityEditor.AddressableAssets.GUI.AnalyzeRuleGUI.b__3_0 () (at Library/PackageCache/com.unity.addressables@1.19.13/Editor/GUI/AnalyzeRuleGUI.cs:38)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at <3cbc70f1ae9747e88614d75932150c59>:0)

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Updated to the new Addressables version 1.19.13 in Unity 2021.2.5f1 and can no longer use the Analyze window. Even after completely nuking all traces of Addressables from my project and rebuilding just a small portion of my original addressable groups.

When trying to open the window after trying this once, the window will no longer render anything and throw gui Errors

Got the same issue. Any workaround?

We ended up nuking the update from the project and downgrading our unity version back down to 2021.1 to get an older update. Analyze works again.