Addressable assets loaded into memory

Hi,

As you know, unity editor loads assets into memory during development.

When an asset is marked “addressable” in editor, is there a way to exclude it in unity?

Right now, I have 700 MB of audio, font and texture addressables and unity editor takes almost 4GB of ram.
If I add more addressables, it will use more memory and will make my process more difficult.
7121203--850300--upload_2021-5-8_18-34-3.png

Fixed by updating to 1.17