Addressable cache question

Hello! I recently switched from using the Resource folder to Addressables and I’m not sure if this is how addressables bundle should behave. (Unity 6.0.32f1, Addressables latest version)

For example, my addressables bundle is around 200mb and when I install the game on my device and run it for the first time, it loads the addressables into cache, taking extra 200mb storage. For the moment I’m using local bundle included in build, not remote. Can I just load addressables directly from the build and not cache them, taking extra space? Caching is disabled in configs!

If someone can clarify this, thank you!

Anyone? Anyone?