Addressable content build failure when Target Platform is Linux Server

Hey guys when I’m trying to make a build for addressable after setting target platform to android everything works fine,

but when I’m making a build for addressable with target platform as li ux server .I’m getting this

InvalidOperationException: Unable to build with the current configuration, please check the Build Settings. UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:125)

SBP ErrorException

Addressable content build failure

and when i hit play with exisiting build for addressable,I get this
Player content must be built before entering play mode with packed data. This can be done from the Addressables window in the Build->Build Player Content menu command.

1 Like

I tried checking which group was causing the issue , but the build is failing after processing all the groups
.How I checked is by changing default build script and logging it.I have attached the script and also logs.

I fixed it by changing scripting backend for server from il2cpp to mono

+1 this issue, switching the backend to Mono fixes it but the root issue should still be solved as our project performs better with the IL2CPP backend.

1 Like