Hey everyone,
I have a simple prototype with UI Image and a texture. I have the image01 in Default Local Group as shown:

I do Build>Update A Previous build and then build the player itself. So that means it gets built with this yellow image01.jpg (the small preview).
When I then replace image01.jpg with a different file (same name) and click Build>Update a previous build and then click Build & Release, I was hoping it would change on the (already built) app, but it does not. It seems to work in Editor (with Play Mode Script being Use Existing Build), but not in the player itself.
I have this small snippet, but I’m not really sure if that helps in any way.
public AssetReference e;
public Image i;
void Start()
{
Addressables.LoadAssetAsync<Sprite>(e).Completed += (a) =>
{
i.sprite = a.Result;
};
}
This is my profile in Addressable Groups settings.
…and this is my AddressableAssetSettings.
If you’d need anything more, I can provide it.
I really don’t know what’s wrong and would be happy for any help :).

