Addressable Issue with ScriptableObject and Scene asset

Addressable version 1.21.21 Scriptable Build Pipeline 1.21.23 CCD Management 2.2.2
when I make scene addressable group remote or local both cause issue I am using scriptableobject in my scene for storing data and events for button sound
but when i load scene using addressable in unity android build then after pressing did not play button press sound. what is going with scriptableobject. how to resolve this issue
this issue solve when i remove scene from addressable window

You are likely getting asset duplication by having an object referenced across both addressable and non-addressable domains.

Use the Addressables Analyse Window to see where the duplications are. When using addressables you kind of need to make everything addressable, and not have a bit of both.

zero index scene in my build have reference also those scriptableobject
I think first scene cannot be addressable I am right @spiney199. So I think solution is to add one more scene and that first scene don’t reference any scriptableobject this help to avoid asset duplication but i am not sure. please tell me this is the right path or not

Your assessment is correct. You will need a non-addressable ‘bootstrap’ scene to start up the addressable side of your application. All they do in my projects is load the first addressable scene to get things rolling, along with starting up other systems in the back end.

धन्यवाद spiney199

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it 's worked but i got another issue in app
but i don’t know the reason behind this.
when i include the asset group include in build then make a android build then issue not come
when i don’t include the asset group in build then make a android build issue comes
issue is i open a exit app popup in app and that canvas under the don’t destroy on load gameobject under
any popup under the popupcanvas when i open button interactable gonna false i didnot click on buttons



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