In a release build some addressables fail to load with this error, they are all local bundles.
ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEngine.ResourceManagement.Util.UnityWebRequestUtilities.IsAssetBundleDownloaded
Come on, Unity. Why is this not a part of the build process? Is the intended workflow that you store them in the version control and manually rebuild them all on updates? If so, there will be a never ending flood of builds working on platform X but not on Y, only because you missed one rebuild.
hm…what version? I am using Unity 2021.1.16f1, addressable newest version Version 1.16.19 - April 15, 2021
and I met error ( ArgumentNullException ) at windows standalone build. (no problem when run at unity editor), of course did addressable Build-New Build-Default Build Script.