Addressable reference completely got messed up after windows crash

My computer crashed while working on multiple unity project (crashing is not the important part). My computer auto-rebooted itself and then I was back to work - this time, with 1 unity project; just to make sure my computer doesn’t crash again.

I re-applied some of the addressable settings I missed before crash. When I tried to build, it printed out errors. So I commented out some of the codes I was trying to test. Still producing error. Then I found attached images happening.

first image shows selecting prefab doesn’t show up in inspector.

2nd image shows number of errors pouring out every frame (mainly 3 as you can see from console logs)

I tried to remove Addressable and re-import package, delete library and re-import entire project, restart Unity itself, nothing helped so far.

Whatever I do, I cannot bring up addressables in the window to continue. At this point I have to re-make entire project from scratch again. Did anyone experience like mine before? If so, how did you solve it?

Currently using Unity 2019.2.9f1 and Addressables 1.2.4.

kinda solved with newer Unity 2019.2.15f1 and newer Addressables 1.3.3. no more errors.