It is working fine in the mobile after the build,
but on editor, it always get the data from the local.
Is it a problem of this particular version or am I doing something wrong?
Please guide me.
Thank you
It is difficult to say for certain what might be causing the issue without more information, but it is possible that the issue is related to how the addressable assets are being set up and configured. In the Unity editor, the Addressables system maintains a local cache of assets by default, so it is possible that the assets are being loaded from the local cache rather than from the remote location.
To fix this issue, you can try the following steps:
In the Unity editor, go to the “Window” menu and select “Addressables” to open the Addressables window.
In the Addressables window, click on the “Groups” tab.
In the Groups tab, select the group that contains the addressable assets that are not loading correctly.
In the Inspector window, look for the “Remote Load Priority” field and set it to “Always”. This will tell the Addressables system to always load the assets from the remote location, rather than from the local cache.
Click on the “Apply” button at the bottom of the Inspector window to save the changes.
Try running the game again to see if the issue has been resolved.
It is also worth noting that the version of the Addressables package you are using (1.19.19) is quite old, and there have been many updates and improvements to the Addressables system since that version was released. If you are still experiencing issues with the Addressables system, I would recommend updating to the latest version of the Addressables package to see if that resolves the problem. You can do this by going to the “Window” menu, selecting “Package Manager”, and then selecting the Addressables package in the list of installed packages. From there, you can click on the “Update” button to update to the latest version of the Addressables package.
I hope this helps! Let me know if you have any other questions.