Addressable scene fails when using tiles in a Tilemap and Monoscript Naming is set to Project Name

Trying to build addressable assets, with the setting “Monoscript Naming” set to “Project Name” fails when using Tiles in a Tilemap as they appear to be using DontSave flags.

I’m attaching a sample project. The scene only contains a tilemap with a regular tile, if you try to build the addressables, you’ll get the error.

7624408–948388–addressable-tile-build-error.zip (51.1 KB)

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Which version of Addressables are you using?

Hi, thanks for the reply! We’re using Unity 2021.2.0f1 with Addressables 1.19.6. I just saw there’s an update (1.19.11) but the error’s still there even after updating.

Hi there, sorry for the late reply. I’d suggest sending in a formal bug report so that this can get verified as a bug if you haven’t already since that’s the easiest and fastest way for us to get to it and fix it. That said, I’ll ask around with the team and see if we can figure out what’s going on here. Thanks for bringing this to our attention!

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Hi Shane, thanks for the update. I did file a bug report with Case #1375245.