Hello.
I am developing an app with unity that takes a lot of memory on startup when I include all the scenes, so I started looking at Addressables, since my game is divided into many maps I decided to split my addressables bundles by scene. Although thankfully my game no longer crashes on startup due to out of memory exception, I now have the out of memory exception when loading any scenes, even though these scenes were not crashing individually when loaded normally, so I just moved my problem a little it seems.
I still don’t quite understand what happens behind the curtain with addressables it seems, could someone help me out? How could I reduce the memory usage when loading an addressable scene? Or Is there something better than addressable I could use to lower memory usage on startup?