Addressable Scenes For mini games using AWS S3

So all goes well with the mini game addressables which are in the main build , they download and work fine , but when someone makes a mini game in another project and exports and it gives it to the guy with the main project to make an addressable( reason: so we can use update previous build to update the same catalog) , the downloaded game gives missing script references .

I’ll flag this for the team to share some guidance - which version of Addressables are you using?

I think this is by design. AssetBundles don’t contain any scripts, so if the mini games you’re adding require scripts that weren’t in the original build of your game, they won’t work. You’d have to build a new player.

@TreyK-47 I am using 1.16.16

Good sir addressables contains WHOLE scenes with scripts

Scripts aren’t part of the scene. The serialized data of the instances of scripts that have been used in the scene is.