Addressables 1.13.1 breaks loading of non-bundled assets

I noticed the latest release and upgraded only to find after building, loading of non-bundled files from the Built In Data group to be completely broken. I’ve filed a bug report with a small sample project (Case 1267732) to illustrate the issue.

1 Like

Bump.

This is a significant issue - Consider this setup:

Calling Addressables.LoadAssetAsync<TextAsset>("local_data") results in an InvalidKeyException when using built groups.

This works fine in 1.12.0

1 Like

Hey @joe_nk , I’ll chase this up for you, in the meantime can you bug report this please? Unity QA: Building quality with passion

1 Like

@Shaunyowns I have done so, see my original post.

Thanks

+1 having same issue, thank you @joe_nk for submitting a bug report, hope it gets fixed soon

1 Like

@firstuser Thanks, I’ve also filed a premium support request for this

1 Like

+1 Addressables.LoadSceneAsync is not work.
(Scene is non-bundled)
Maybe same issue.

1 Like

This should be fixed in version 1.14.2 - could you try updating and see if it helps?

1 Like

@TreyK-47 analyze rules doesn’t work for me at all now, fails with exceptions every time. Building also doesn’t really work, complains about a ghost duplicate key or something weird.

Had to downgrade to continue, will try post some proper error logs later when I can upgrade again for debugging. 0 changes on my end other than trying newest version out.

After downgrade everything works perfectly again.

I’ve tested 1.14.2 and it seems to work, thanks!

Unfortunately the update came too late in our testing cycle to ship with the fix. We’ve gone with a workaround in 1.13.1 but will move to 1.14.2 for our next update. It’s a shame because 1.14.2 also comes with a super handy AsyncOperation download progress utility.