@unity_bill Will there be a new 1.17.x release with this fix included? Currently 1.18.4 is unusable in our project due to the bug described in this post:
Spawning a prefab with AssetReference.InstantiateAsync (in Addressables 1.18.4) calls Awake, OnEnable, and OnDestroy twice
In Addressables version 1.18.4 and 1.18.2, spawning a prefab with AssetReference.InstantiateAsync calls the Awake, OnEnable, and OnDestroy events multiple times per attached MonoBehaviour. To reproduce:
Open the attached SampleScene
Enter play mode
Exit play mode
Look at the console. You will see 8 log entries which should look something like this:
SpawnedObject.Awake(<i…