Addressables and Code Stripping (IL2CPP)

I had this problem and realized it’s because you now need to separately build in the Addresseables menu before your main build. See How to trigger "build player content" when build unity project. and Getting started with Addressable Assets | Package Manager UI website

I built in Addressables Menus (Window → Asset Management → Addressables → Groups. Then Build → New Build → Default Build Script from the top bar), and it worked in Run-Time.

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