Addressables and https

Hello, i have an issue with addressables and https.

Unity version: 2019.2.21f1
Addressables version: 1.8.3

My reposiory is here:

  1. I put two prefabs and one scene into addressables groups
  2. Made addressables build with “play mode script > use existing build”
  3. Filled “Custom certificate handler” inside AddressableAssetSettings with simple script which just “return true”
  4. Switched profile to “https”
  5. Built addressables and loaded it on server
  6. Made app build and installed it on my phone, everything loaded correctly.
  7. Then i changed some pictures inside prefab “Assets/Src/Prefabs/RootImages1.prefab”
  8. Rebuilt addressables (passed existing *.bin file)
  9. Inside server data appeared new json, hash and bundle
  10. Loaded it on server again
  11. Started app and nothing changed, app still used old bundles.

At the same time, if i use “http” profile and pass data through http protocol, everything works correctly, addressables loads renewed bundles and shows renewed prefabs.

Help me to solve this issue please.

Best regards, Roman;

I’ll kick this over to the team for them to investigate! Thanks!

After speaking with the team, it was suggested you file a bug report so we can dive into this on further: Unity QA: Building quality with passion

Alright. I’ll make a bug report today.
Thank you for the answer.

ticket:
https://fogbugz.unity3d.com/default.asp?1249397_l6qvus6gcqnaefru