Hi there people of Unity,
let’s talk about ADDRESSABLEs
our game currently works fine with the addressable feature,
BUT whenever I create a new could build I have to reupload all the addressable server data of the specific cloud build, even if there were no changes at all from previous uploaded data.
how can I avoid it?
I’ll try to give an example;
I have level 1 as a prefab that is in addressable group “Levels” I created a build and uploaded it’s addressable server data and it currently works fine loading the level. (this is my master).
then I branch out from master and work on making some changes to the character controller - and I create a new cloud build - BUT level 1 suddenly won’t show up because it forces me to upload the server data from that new build.
I don’t understand why, I didn’t do any changes to the addressable or the prefabs that were in the group. so why do i have to reupload it over and over for every build?
I hope you’'ll help me find the reason. thank you.