Addressables and WebGL

I’m using WebGL and Addressables. It successfully loads HD textures the first time the game starts. However, refreshing the page causes the following error to occur for each Addressables.LoadAssetAsync call:

Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<Texture,IResourceLocator>: ChainOperation of Type: UnityEngine.Texture failed because dependent operation failed
Dependency Exception

How can I resolve this error?

Somehow the textures are now just black the first time the game starts.