I’m using WebGL and Addressables. It successfully loads HD textures the first time the game starts. However, refreshing the page causes the following error to occur for each Addressables.LoadAssetAsync call:
Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<Texture,IResourceLocator>: ChainOperation of Type: UnityEngine.Texture failed because dependent operation failed
Dependency Exception
How can I resolve this error?