Please read this thread where I found the problem : Is it possible that IL2CPP broke `== null` but not ReferenceEquals(x, null) ? . The version is 1.1.4.
From looking through the thread, this sounds like a fairly complex bug to reproduce. Can you file a unity bug report with a repro project?
I did try to make a repro by “going straight to the assumption” (make a scene which is not in build, containing scriptable asset connection, and try null test on it after loading the scene via AAS) but I couldn’t reproduce. I removed AAS ever since so I am afraid I couldn’t do it again soon. When I get it again in the future after public release I will try to look out for this.
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