Addressables Build Issue: Old Asset Names Persisting Despite Updates

Hello everyone,

I’ve been struggling with an Addressables build issue for over 20 hours, and I’m hoping someone can help me figure out what’s going wrong. The problem is as follows:

After cleaning cached builds of Addressables (though I’m not entirely sure what triggers this issue), my initial build seems fine, and the client reports file names correctly. However, once I edit assets and build again, the client doesn’t update the file names. Instead, it keeps referencing old asset names from a previous build, even though the new assets have been created.

When I check the StreamingAssets folder on the client side, all the paths and file names appear correct. Despite this, the client somehow seems to get outdated file names. I’m speechless at how this is happening—if the client isn’t getting the file names from the StreamingAssets folder, then where is it pulling this outdated information from?

Do I need to manually clean my Addressables data every time I build the game? Is there something wrong with my settings or workflow? Any help would be greatly appreciated!

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