Addressables builds failing with error: read the full binlog without getting a BuildFinishedMessage

Not 100% sure this is an addressables problem purely, but it seems to be. I’ve been troubleshooting for the past week and am pretty much out of leads.

The other day, the team updated the project I’m working on to Unity 6000.0.34 from 6000.0.23, and it broke addressables building for me. This is a problem only I have, but it affects both of my machines. It manifests as follows:

Any attempt to build addressables results in an immediate failure with the error-

"Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the backend process is still running"

Relevant part of the Editor Log:

SBP ErrorError
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables/Editor/Settings/AddressableAssetSettings.cs:3042)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables/Editor/Settings/AddressableAssetSettings.cs:2948)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext) (at ./Library/PackageCache/com.unity.addressables/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:571)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildAddressables (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext) (at ./Library/PackageCache/com.unity.addressables/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:548)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildAddressables (object) (at ./Library/PackageCache/com.unity.addressables/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:543)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)

(Filename: ./Library/PackageCache/com.unity.addressables/Editor/Settings/AddressableAssetSettings.cs Line: 3042)

Addressable content build failure (duration : 0:00:12.452)
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables/Editor/Settings/AddressableAssetSettings.cs:3043)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables/Editor/Settings/AddressableAssetSettings.cs:2948)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:BuildAddressablesWithResult (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext) (at ./Library/PackageCache/com.unity.addressables/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:571)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildAddressables (UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor/BuildMenuContext) (at ./Library/PackageCache/com.unity.addressables/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:548)
UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildAddressables (object) (at ./Library/PackageCache/com.unity.addressables/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:543)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)

(Filename: ./Library/PackageCache/com.unity.addressables/Editor/Settings/AddressableAssetSettings.cs Line: 3043)

Asset Pipeline Refresh (id=ef7f3e1be64332142a08cb0bd03e4fed): Total: 0.013 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
<RI> Initialized touch support.
Asset Pipeline Refresh (id=b2c3ebd1b912c314194e685897b517d4): Total: 0.020 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)

This occurs whether I build the project normally or build addressables specifically from the Addressables Groups window. When it fails during a full project build, it fails during the portion that processes addressables. I have been able to find very little on this subject, but from what I have found, I’ve tried:

-Reinstalled the editor
-Removed and Redownloaded the project
-Repeated the above, but on another hard drive
-Launched in administrator
-Completely removed Unity and Hub from my system, restarted, and started from scratch
-Regenerated library folders
-redownloaded packages
-Copied library folders from healthy versions of the project (residing on my laptop)
-disabling burst

This problem does not occur to other teammates, nor in other projects on my machines. Has anyone seen this before? I’m stumped, and I’ve got a lot of people waiting on me.