Addressables cache location

Hi everyone so I’m having an issue with the addressables cache.

Context: I upload my addressables asset to a unity bucket and then, the game downloads the addressables assets from the bucket. This workflow used to work but now I upgraded the unity version for the game and this seems to have stop working. I don’t know if the origin of the problem is the upgrade or if it’s just a setting. I was working with unity 2020.3.48f1 and now I’m working with unity 2022.3.19f1.

I think the problem is that the addressables cache path has changed, not sure if it’s related to the unity version or not. Before when I downloaded the assets, they would be stored at AppData\LocalLow\Unity<CompanyName>, but now they are saved on the root directory of the game at Assets\AddressablesCache

For my addressables profile settings I have set the BuildTarget to [UnityEditor.EditorUserBuildSettings.activeBuildTarget]
9826398--1412694--upload_2024-5-10_11-50-57.png

With the upgrade I also had some issues with the addressables settings but I recovered the settings from my source control software but it’s something to have in mind as the problem might come from there

Any help would be much appreciated so thanks in advanced
I’m quite new to addressables still so sorry for that

9826398--1412691--upload_2024-5-10_11-50-44.png

Hi Oxic,

Have you checked that the remote catalog is updated correctly. Usually this is a hidden error when trying to load bundles. I suggest you try updating the catalog manually using: Addressables.UpdateCatalogs();
That way you will get an error telling you if the correct catalogue and file is being referenced.