Hi everyone so I’m having an issue with the addressables cache.
Context: I upload my addressables asset to a unity bucket and then, the game downloads the addressables assets from the bucket. This workflow used to work but now I upgraded the unity version for the game and this seems to have stop working. I don’t know if the origin of the problem is the upgrade or if it’s just a setting. I was working with unity 2020.3.48f1 and now I’m working with unity 2022.3.19f1.
I think the problem is that the addressables cache path has changed, not sure if it’s related to the unity version or not. Before when I downloaded the assets, they would be stored at AppData\LocalLow\Unity<CompanyName>, but now they are saved on the root directory of the game at Assets\AddressablesCache
For my addressables profile settings I have set the BuildTarget to [UnityEditor.EditorUserBuildSettings.activeBuildTarget]
With the upgrade I also had some issues with the addressables settings but I recovered the settings from my source control software but it’s something to have in mind as the problem might come from there
Any help would be much appreciated so thanks in advanced
I’m quite new to addressables still so sorry for that