Hello,
I’m getting compiler errors on PS4 platform in UnityEngine.AddressableAssets.CacheInitialization, cannot find Caching.
I did a quick test with changing the line #if !UNITY_SWITCH to #if !UNITY_SWITCH && !UNITY_PS4 (assuming the Caching library is not supported on PS4 either), which appears to fix the compiler errors.
Can this change be included in a patch release to provide PS4 support?
Thanks!