Addressables creates garbage

We’re loading a bunch of addressable assets here in sync, which clearly generates a lot of garbage. These assets have all been loaded before, these are subsequent loads. We load them by assetpath, e.g. Addressables.LoadAssetAsync(string path).WaitForCompletion()

Are we doing something wrong, or is this amount of GC to be expected?

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I saw that you were using deep profile. This mode exaggerates the amount of gc that a process actually generated. It can tell us which process generates the most of the gc, but the quantity was not realistic.