I have just learned about addressables and have implemented them into my project. My project is a multiplayer game with a dedicated server and clients to connect. Some time ago I got sick of switching build settings in the editor, so I wrote a batch file to build both my server and client. I noticed that when I build with my bat file, my addressables throw an error when I try to load them, but when I build from the editor, it works fine.
Has anyone run into something like this before?