See How to trigger "build player content" when build unity project.
You can verify the bundle built in ./Library/com.unity.addressables/StreamingAssetsCopy/aa
Then your windows build - ./Build/YOURAPPNAMNE_Data/StreamingAssets/aa
See How to trigger "build player content" when build unity project.
You can verify the bundle built in ./Library/com.unity.addressables/StreamingAssetsCopy/aa
Then your windows build - ./Build/YOURAPPNAMNE_Data/StreamingAssets/aa