Addressables experience a few seconds of game lag when loading large prefab components

I used Addressables to package some prefabricated components, some of which may be a bit large. When loading larger prefabricated components through coroutines, they got stuck and the entire game got stuck. To test this problem, I used a simple. cs script to reproduce it. I kept accumulating numbers in the Update function, and when I pressed the Test button, I started the coroutine to load and instance the prefabricated components. However, when the model was about to load completely The whole game is stuck It took several seconds for it to return to normal, and at this point, the number accumulation of the Update function continued. At this point, the loaded prefabricated component was also instantiated. I want to know why this problem occurred, is it because the prefabricated component I created was too large? I found that this problem does not occur when loading small prefabricated parts. How can I solve this problem? This problem is bothering me. You can watch the video for details.

Unity 串流世界无缝加载比较大的预制件在快完成加载时会出现整个程序卡住几秒的问题_哔哩哔哩_bilibili