Addressables fails after script recompile

One of my addressables fails every single time I do a change to any script, this fail causes Unity to completely freeze up, and I have to kill it via TaskManager.
The AssetReference used to load the asset is valid, and there has been no change to it, it just simply can’t load it. I get no crashlogs or anything, just complete lock-up.

Hi @Pixygon what Addressables version is being used? Also can you share the code used to load the asset?

Addressables version 1.20.5!
This works perfectly fine, as long as i haven’t made any script-changes or added any scripts!

public static async Task<GameObject> LoadGameObject(AssetReference reference, Transform parent = null, bool addSelfCleanup = true) {
            GameObject go = null;
            if(reference == null) return null;
                var obj = Addressables.InstantiateAsync(reference);
                obj.Completed += obj => {
                    switch (obj.Status) {
                        case AsyncOperationStatus.Succeeded: {
                            go = obj.Result;
                            if (go == null) return;
                            if (addSelfCleanup) go.AddComponent<SelfCleanup>();
                            if (parent == null) return;
                            go.transform.SetParent(parent, false);
                            go.transform.localPosition = Vector3.zero;
                            break;
                        }
                    }
                };
                await obj.Task;   //<-- This is where the editor freezes up completely!
                return go;
        }

@Pixygon Hmm the code seems to compile and run on a new project. Maybe there’s something wrong with SelfCleanup.

It freezes before it completes, so it runs none of the things in the switch-statement.
As mentioned, it runs fine as long as I haven’t done any code-change, and it seems very weird that it would break only if i do a code change… and that codechange can be anything in the project, just a little comment breaks it…