Hi, I collide with issue after switched on beta (beause I really need astc texture compression for my project)
On Unity 2021.2.b3 (before minimal stripping level was introduced) Im geting exception
Not implemented: Class::FromIl2CppType
app.framework.js.gz:2 MethodAccessException: Attempt to access method ‘System.Collections.Generic.ICollection<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>.get_Count’ on type ‘’ failed.
Not implemented: Class::FromIl2CppType
app.framework.js.gz:2 MethodAccessException: Attempt to access method 'System.Collections.Generic.ICollection<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>.get_Count' on type '' failed.
After Unity 2021.2.b4 exception looks different
app.loader.js:1 exception thrown: RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature mismatch
Invoking error handler due to
RuntimeError: null function or function signature mismatch
The code which I want to run is very simple
Addressables.InstantiateAsync("cube.prefab");
cube.prefab are in Remote group
With Faster Runtime IL2CPP Code Generation it works, but with Smaller Builds not.
Any thoughts?