Hello everyone,
I have a main project that centralizes another three projects. So the idea of this main project it’s download the assets from the others three projects according if the assets exists or not.
There’s possible import Addressables from another projects? if not, there’s another alternative?
Thanks.
Pablo.
Pdpalma:
Hello everyone,
I have a main project that centralizes another three projects. So the idea of this main project it’s download the assets from the others three projects according if the assets exists or not.
There’s possible import Addressables from another projects? if not, there’s another alternative?
Thanks.
Pablo.
WHy bother with downloading?
Use symlinks or hardlinks.
And if you’re using github and other projects have their own repos, then submodules.
its working with asset bundle so that might works same with addressable
You can use addressables from other projects by using LoadContentCatalogAsync
In Asset packing project, Have AddressableAssetSettings’s Remote Catalog Build path to RemoteBuildPath and Remote Catalog Load path to RemoteLoadPath. RemoteBuildPath will have default value as ServerData/[Build Target].
For the AssetGroups, BuildPath has to be RemoteBuildPath and Load Path has to be RemoteLoadPath.
Build Player Content in the Addressables Window. After Building, you will get files in [Project folder]/ServerData/[Build Target] folder. Upload all the files in the CDN server(We…