Hostur
1
Hi,
I’m trying to assign assets to addressables from code. With asset bundles it was easy like:
AssetImporter.GetAtPath(path).SetAssetBundleNameAndVariant(bundleName, “”);
How to move asset to addressable group and set addressable label-name on it?
Is there any friendly api for that?
There is a dedicated forum for the addressables system, you are more likely to get an answer there.
https://forum.unity.com/forums/addressables.156/
1 Like
Hostur
4
Thanks,
Alkis, I have the same pacman t-shirt on myself right now world is so small…
1 Like
Closed since there’s a second thread about this now: