Addressables - how to move asset to addressables from script

Hi,
I’m trying to assign assets to addressables from code. With asset bundles it was easy like:

AssetImporter.GetAtPath(path).SetAssetBundleNameAndVariant(bundleName, “”);

How to move asset to addressable group and set addressable label-name on it?
Is there any friendly api for that?

refresh :frowning:

There is a dedicated forum for the addressables system, you are more likely to get an answer there.

https://forum.unity.com/forums/addressables.156/

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Thanks,
Alkis, I have the same pacman t-shirt on myself right now :smile: world is so small…

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Closed since there’s a second thread about this now: