Unity: 2021.3.35f1 | Addressables: 1.21.8
OS: Android 9.0 - 14.0 | Devices: Any
When the application runs on random devices and attempts to load assets from specific local groups for the first time, we encounter an error:
handle = Addressables.LoadAssetAsync<GameObject>(key)
result = await handle.Task;
result
is null
error in Crashlitycs:
Non-fatal Exception: java.lang.Exception
RemoteProviderException : RemoteProviderException : Invalid path in AssetBundleProvider: ‘jar:file:///data/app/~~O-G1vmgaVIEdH0tGKoKZhA==/com.my.game-K0D3MVI5oA490AuJdr2bLQ==/split_UnityDataAssetPack.apk!/assets/aa\Android\popups_assets_all_3e0c03fe682ed443c10260e00ec8f439.bundle’.
Assets in bundles in APK/AAB are correct. If the application is run again, there are no errors. What is causing this and how can it be fixed? Thanks a lot.