I’m using Addressables, and since the project is large, I want everyone to Build different content and then Load it in my own project. I don’t know if that’s possible or how I’m going to do it. I hope someone can help me.
Hi
Do you mean loading in multiple independent catalogs of content? You do so using Addressables.LoadContentCatalogAsync("path/to/catalogName.json");
If you want to create multiple catalogs that originate from the same project, perhaps this fork of Addressables may be of use: GitHub - juniordiscart/com.unity.addressables: Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
Note: it’s currently not up to date with the latest version of Addressables (it’s referencing v1.19.17). So if you need fixes or features from newer versions, this may still fall short for you.
@LuGus-Jan
Hello
I can tell you my thoughts in detail. Let’s say I have a project and I need three scenarios. I found three people, all of whom created a new project from scratch and made their own scenes. After they finished the scenes, I used Addressables to Build them into the same folder. I just used Addressables to load the scenes. That’s sort of the idea, although it’s not a particularly rigorous example.
Hmmm, okay. That’s outside the scope of what I can provide any input on, and I don’t know the implications on how this will behave with scripts being mingled from different projects.
This almost sounds like a scenario for modding tools though. Perhaps that’s possible, but currently don’t know the route I’d follow to accomplish this.