Hello, guys;
I have a question about your approach to addressables. We have a massive problem with our app’s loading. As you can see, our biggest problem is remote catalog updates.
We have around 1,000 single-addressable files that are downloaded. Maybe it’s a much better option to download it as a single file instead of 1,000 small requests?
How do your funnels look like?
We use Google Storage, We’ve tried AWS, and the problem was the same, but the download speed was lower.
I’ve started the post also on the reddit:
https://www.reddit.com/r/Unity3D/comments/1dy241o/unity_addressables_approach/
We use addressable for 3 years, already.
