When I try to load a scene via the addressables system it loads correctly the first time, but when I run play mode again it will not load (stuck at 0 percent), until I force a domain reload by editing script or something.
Maybe not relevant but when I try to activate the unloaded scene I get this error:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.ResourceManagement.ResourceProviders.SceneInstance.Activate () (at Library/PackageCache/com.unity.addressables@1.1.10/Runtime/ResourceManager/ResourceProviders/ISceneProvider.cs:27)
Saw someone else was having the same problem a few months back here (he has provided code), but did not see a response or solve:
Addressables are here! page-9#post-5398932
Edit: This only happens when the activateOnLoad parameter is false. I am using LoadSceneMode.Single. Manually activating the scene after load does not prevent this bug.