I found some bug (maybe).
1.when I use Addressables.LoadSceneAsync with “LoadSceneMode.Additive”, the skybox is not change, I must use SceneManager.SetActiveScene like this
var handle = Addressables.LoadSceneAsync("scenePath", LoadSceneMode.Additive);
await handle.Task;
var curScene = handle.Result;
SceneManager.SetActiveScene(curScene.Scene);
2.when I use Addressables.LoadSceneAsync with “activateOnLoad = false”, I can not use SceneManager.SetActiveScene , I must code like this
var handle = Addressables.LoadSceneAsync(input.text, LoadSceneMode.Additive,false);
await handle.Task;
var curScene = handle.Result;
curScene.ActivateAsync();
SceneManager.SetActiveScene(curScene.Scene);
What is the difference between the two active?