Hi!
I’m currently using Addressables with two separate projects, a Client and a GFX repository.
Every time I try to download with LoadSceneAsync a Scene from GFX repository to the Client, the AsyncOperationHandle follow these percentage values (found with “percentComplete” parameter):
- 0
- 0.45
- 0.675 (for a very long period of time; in some pc configurations this step can take also 20-30 seconds)
- 0.9899999 (for a long period, but minor than previous step).
Do this happen for a reason? (maybe at 0.675 something happens with decompression of downloaded files?)
Can it be improved in some way? Do you have any tips?
I’m currently working with an offline catalogue, so I think that online this will be worse…
Thanks!