Addressables.LoadSceneAsync stucked for a lot of time

Hi!
I’m currently using Addressables with two separate projects, a Client and a GFX repository.
Every time I try to download with LoadSceneAsync a Scene from GFX repository to the Client, the AsyncOperationHandle follow these percentage values (found with “percentComplete” parameter):

  • 0
  • 0.45
  • 0.675 (for a very long period of time; in some pc configurations this step can take also 20-30 seconds)
  • 0.9899999 (for a long period, but minor than previous step).

Do this happen for a reason? (maybe at 0.675 something happens with decompression of downloaded files?)
Can it be improved in some way? Do you have any tips?
I’m currently working with an offline catalogue, so I think that online this will be worse…
Thanks!

1 Like

Hey there! Which version of Addressables do you happen to be using?

Hi!
1.16.13

If I update it (I tried to 1.16.19), for some reason I can’t seem to load addressables in build. (It seems like the build tries to load from the localBuildPath, and not localLoadPath).

I recommend putting a bug report, and our QA team will take a look. :slight_smile:

Hi there.
Do we have any updates on that issue ? I am on the version 1.16.16 and got the same issue.