Hey guys,
I updated the package to 1.7.4 / 1.8.3 and suddenly the loading of addressable assets does not work anymore.
It works fine in the editor with all modes, even with packed bundles.
On Android and iOS they dont show up anymore and there are no exceptions or warnings.
I tested it with an empty project and it worked. So it has to be a setting or something similiar I guess.
Did anyone else encounter this issue?
(Unity 2019.3.13f1)
Hello, I just setup our project for ios (also on 19.3.13f1) with 1.8.3.
I think I had to clean my build cache and then try build again to see build errors/asset errors. After fixing them (some assets referenced dx1 textures/ the builtin checker texture) it worked on ios
Hey marwi,
I first deleted the BuildCache directory…and nothing changed.
But deleting the whole library folder fixed it.
I do not know why I did not try this yet as its the usual fix for stuff like this xD
Hello not sure if the error is the same but I just got some issues on another pc where I had missing addresses in the groups (because I did indeed delete the assets): after deleting them in the group settings I could load again. For some reason the project /addressables run perfectly fine without those assets on my pc