[Addressables] Remote Addressables Cache Issue on Nintendo Switch

Hi,

Looking to implement Remote Addressables in our Nintendo Switch project. I’ve set up the basic environment:

  • Successfully mounted cache storage on dev kit
  • Verified file writing works using Nintendo’s C# SDK APIs
  • Confirmed basic file system write operations are functional

However, I’m encountering issues with Remote Addressables caching behavior:

  • Remote resources appear to download successfully
  • No file system write operations are detected during the download process
  • Post-download cache verification shows no files are actually cached locally

I found discussions from 2021 about Remote Catalog limitations on Switch. Has the support improved in recent Unity versions? Looking for:

  • Current recommended setup for Remote Addressables on Switch
  • Any specific configurations needed for proper cache handling
  • Known limitations or workarounds

Environment:

  • Unity: 2022.3.40f1
  • Addressables: 1.21.21

Any guidance would be appreciated!