Hi,
Looking to implement Remote Addressables in our Nintendo Switch project. I’ve set up the basic environment:
- Successfully mounted cache storage on dev kit
- Verified file writing works using Nintendo’s C# SDK APIs
- Confirmed basic file system write operations are functional
However, I’m encountering issues with Remote Addressables caching behavior:
- Remote resources appear to download successfully
- No file system write operations are detected during the download process
- Post-download cache verification shows no files are actually cached locally
I found discussions from 2021 about Remote Catalog limitations on Switch. Has the support improved in recent Unity versions? Looking for:
- Current recommended setup for Remote Addressables on Switch
- Any specific configurations needed for proper cache handling
- Known limitations or workarounds
Environment:
- Unity: 2022.3.40f1
- Addressables: 1.21.21
Any guidance would be appreciated!